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Milestone’s Hot Wheels Infinite Rush Goes Open-World

by Amanda Morales • 18 hours ago

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Milestone's Hot Wheels Infinite Rush Goes Open-World - hot wheels infinite rush
Players navigate a 1:64 scale open-world island chain in Milestone’s new Hot Wheels title.

Hot Wheels games have long followed a formula of brightly colored diecast models racing across oversized real-world locations, emphasizing their 1:64 scale proportions through massive environments and objects. However, Italian developer Milestone has taken a different approach with Hot Wheels Infinite Rush, shifting from intimate living-room settings to a 1:64 scale open-world island chain. This change sacrifices the cozy, tabletop charm of previous titles for a broader, more expansive experience.

A Diorama Open World

Players explore four compact diorama islands designed to resemble giant plastic playsets. Wheelswood features a knockoff Hollywood sign, while Gearville showcases desert canyons and Drifty Temples offers a Japanese-themed mountainous environment. Tentacle Bay, a coastal resort, adds to the variety. Movement between islands occurs via massive launch ramps, accompanied by cheesy elevator music during portal cutscenes. The concept resembles “Baby’s First Burnout Paradise,” complete with dinosaur skeletons and giant alligator jaws floating above tracks.

Exploring these islands provides a pleasantly diverting activity, with standard races and purple-crown progress events alongside unique modes like pink-slip Daredevil chases, test-drive deliveries, and Smashing Wheels hot laps. The latter rewards players for crushing plastic trees and tire stacks, adding variety to the open-world experience.

Progression and Difficulty

Progression feels organic and well-paced, avoiding the icon-saturated maps of other open-world racers like Forza Horizon. New content appears naturally as players explore, creating a relaxed, unforced feel. On Easy or Medium difficulty, the game is a frictionless cruiser where traffic bounces away like paper, flipped vehicles self-right, and corner penalties are minimal. This approach caters to casual players who enjoy mindless destruction.

Vehicles are divided into four handling classes: Speeders prioritize straight-line speed, Drifters excel in sideways maneuvers, Versatiles balance both, and heavy Titans deliver powerful boosts with ungainly drifts and significant destruction. Players can switch classes mid-exploration using the D-pad, though the five-slot upgrade system offers only subtle perks, preventing fully customized all-rounders.

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On Very Hard difficulty, forgiving physics transform into an exhilarating, barely controllable challenge for adults and experienced racers. Milestone’s obsession with 1:64 scale die-cast detail shines in the garage, showcasing microscopic paint flecks, factory stamp flaws, and worn chassis numbers on over 150 vehicles. The roster includes absurd Hot Wheels staples like the Bone Shaker and Japanese Lucky Waving Cat alongside genuine automotive icons like the Koenigsegg, Group 5 Lancia Stratos, Audi RS5, and Honda City Turbo.

Ferrari’s official Hot Wheels debut arrives with the SF90 Stradale, though most Prancing Horses are locked behind paid DLC passes. Despite clunky menus, texture pop-in, and frequent loading screens, the core experience remains undeniably fun. The lack of 1:64 scale pedestrians and aimless NPC cars leaves the world feeling uninhabited, but the chaotic, content-packed arcade toy box successfully appeals to both casual players and adult racing fans seeking to channel their inner child.

Content and Customization Features

Creative tools attempt to extend gameplay through a track builder and livery editor, though both suffer from frustrating implementation. The UI controls feel fiddly and imprecise, while the livery editor notably lacks a basic decal mirror function—considered essential for proper paint scheme symmetry. These omissions suggest rushed feature integration rather than thoughtful design, leaving players wanting more intuitive customization options.

This restriction prevents the social, chaotic fun that would naturally complement the arcade-focused gameplay. Hopefully, future updates will address this limitation alongside other technical improvements, though current players must accept these constraints as part of the experience.

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